A downloadable game for Windows

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The ISV Mendel is a deep space biological research vessel dedicated to studying life on alien planets. On its many missions it has catalogued and analyzed countless new species, but the life on Gliese 42b is beyond anything they ever expected.

Now the Mendel is crippled and a crew member is lost somewhere on an exoplanet filled with extremely deadly alien life. Fortunately, Anka Kamen isn't just some random crew member. She's the Mendel's engineer, and she knows a thing or two about improvising tools from the debris that are falling out of orbit.

Can you guide Anka to run, jump, swing, and swim through countless hazards from where her module crashed all the way back up into space to whatever remains of the crew?

Tips:

  • Explore Gliese 42b to find wreckage from the Mendel so Anka can put her engineering skills to use and build tools to give her new capabilities to help her survive.
  • The settings menu allows you to assign keys and controller buttons for using your abilities.
  • Once you have the ability to swing, you can press a button to launch your grapnel hook, and it will stay locked onto where it hits until you release it. You can walk and jump freely while hooked to something and your cable will extend as necessary, until you release the jump button mid-air, and then your jump will turn into a swing.
  • Eventually you may find a tool that will allow you to cling to walls. You will only cling if you are not holding the jump button.
  • There are multiple ways to get to most places on this planet, so if you find one area too challenging, you may be able to find an alternate path that works better for you.

Download

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Click download now to get access to the following files:

PhoenixAnomaly.zip 77 MB
Exo11 technical manual.pdf 428 kB

Development log

Comments

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(+1)

screenshots seems nice, but for some reason I've failed to do this rope jumps - rope just extending instead of keeping the same length to make me swing

You don't start swinging until you let go of the jump button. By letting go of the jump button, you control when your swing starts, so you can deliberately extend the rope a bit before you start swinging.